New 0.1.0.4 Update
Hey! So this game has been in development for FAR too long, Normally this would be okay, however this project hasn't seen much changes, however, I will continue to work on this, even if that means starting from scratch again.
So new changes: New player sprite (old one sucked) Dash ability - Tab (testing) Better tile sprites and improved combat!
Okay so this is what I mean by improved Combat:
Before the combat revolved around integer numbers (enemy had 3 health you did 1 damage, 3 - 1 = 2 , they are whole numbers), now the combat revolves around floats (decimals). For example: The player at the start has a minimum base damage bonus of 0.1 and a maximum of 0.5, so when the player attacks an enemy, it will generate a random number between these two values and add it onto the damage of the weapon. And each weapon can affect that bonus value. Each weapon has an additional minimum and maximum bonus value to add onto the generator's parameters (so for an example a sword has a minimum addition of 0.1 and a maximum addition of 0.2, so now the generator will pick between 0.2 and 0.7 (adding onto the player's bonus numbers)). This means that the player can now do random damage and is affected by the player and the weapons stats!
Files
Get Snowman Slide DEMO
Snowman Slide DEMO
Snowman Sliding in a dangerous Dungeon!
Status | In development |
Author | Shuhkky |
Genre | Action |
Tags | 2D, dungeon, Dungeon Crawler, Indie, Pixel Art, Roguelike, Unity |
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